In another interview, Koizumi stated "I felt in this case that the Lumas and Rosalina really needed a story to explain what they were doing out there and to give the players a deeper understanding of their presence. In an interview, Shigeru Miyamoto stated that in developing Super Mario Galaxy (2007), while he had planned the usual kidnapping of Princess Peach, he also "had another cast of characters, a princess from outer space and her family of talking stars, who had a deeper, sadder story that was revealed through elegant picture-book scenes throughout the game." This storybook was known in-game as Rosalina's Storybook, which told Rosalina's backstory and was written by Yoshiaki Koizumi late at night so that no one would find out about it, saying that "for a long time, it really felt like telling a story in a Mario game was something that wasn't allowed" in an interview. Concept character artwork for Rosalina (left) compared to the final artwork (right).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |